Sniper: Ghost Warrior 2 Review
Players: 1+ Player Game | Release Date: 03/12/13 | Genre: FPS
The CryEngine 3, in my opinion, has been the source of many great games lately. So when I heard that Sniper: Ghost Warrior 2 was going to be using it, I thought: “Awesome! An FPS with an emphasis on stealth tactics, and sniping! I've gotta try it!” I had seen, and heard, of the first game, and wanted to play it but sadly never got around to it. I was not going to let Sniper: Ghost Warrior 2 slip by my “gaming radar.” I have always loved tactical stealth games like the Metal Gear Solid franchise. As a fan of the Sniper Rifle, in FPS titles, I thought that this has got to be the game for me.
Sniper: Ghost Warrior 2 is a great, current, example of CryEngine 3's power--both in physics and ability to produce visually stunning environments. City Interactive has brought us yet another decently good game. From a physics standpoint, it is quite amazing. Sniper: Ghost Warrior 2 does a great job calculating in variables, such as; distance, wind speed, and direction. This helps increase the challenge and make the title overall more interesting and fun.
There is a missing element in Sniper: Ghost Warrior 2 that may bother some people: a lack of realism. There are times where a single bullet to an enemy's forearm kills him. While it is nice to have a botched shot still result in a kill--this shouldn't happen. In fact, he should stumble, regain his composure, and probably find a medic.
But, let that not take away from the vast enjoyment to be had from the game overall. From the amazing views, and scenery, to incredibly intuitive enemies you encounter, there is fun to be had. The key to Sniper: Ghost Warrior 2 is listen to your spotter! And when your spotter is not around, think about the tactics he has given you. I cannot stress this enough. Often, you'll find yourself up against, two to three enemies, thinking, 'Oh, I have the element of surprise. I can easily take one out, then the other before they notice me...’ But then you will die. As I stated before; City Interactive did an incredible job of programming the AI for the enemies and you can only take 3-4 shots, before dying. Trust me, taking the time to take out your enemies in quietest, least suspicious manner, will most definitely pay off. Or you could just shoot them all in the arm and watch them die!
With the lack of realism in shooting an enemy in a location other than the head, or solidly in the torso, they stayed true to your health. If you take three to four shots, without managing to slap a med-pack on yourself, the game is over. At least you didn’t get shot in the arm and instantly die, right?
The multiplayer available in Sniper: Ghost Warrior 2 is decent but not terribly impressive. Playing a match or two, in multiplayer, will definitely improve the reflexes of your 'trigger finger’ against some of the great players found online. Even with good competition, you need a decent variety of ways to play or a good selection of different types of maps to have a fun multiplayer experience. Sadly, Sniper: Ghost Warrior 2 does not have this. The multiplayer maps consist of practically mirrored building and foliage, with some kind of divide, in the middle. Symmetry is nice, in some instances, but it simply isn't very appealing to the eye after a few matches. I find this to limit the creativity of the player and ceases any creative new sniping positions. So sadly, I do not recommend investing much time into the multiplayer until City Interactive adds some new modes and maps.
Sniper: Ghost Warrior 2 has three difficulty settings. The differences between them are not terribly noticeable and I found this drops the replay value of the game significantly. It is a plus, however, having Steam achievements. This is the only thing that would compel me to play through the game's campaign again.
Sniper: Ghost Warrior 2 may be lacking in some areas, but; it makes up for some of that with an interesting storyline filled with interesting twists and turns. I won’t spoil anything for you but it is a nice addition.
City Interactive definitely nailed the mechanics of this games with an engaging storyline, and difficult opponents. However, they are lacking in replay value and multiplayer. This is definitely not a bad game but I feel it could, and should, have been better. If there is any additional work done on the multiplayer, it would improve the overall experience. Sadly, we may not see these changes until a Sniper: Ghost Warrior 3 or an expansion pack.