Developer: Paradigm Ent |
Publisher: Midway
Players: 1 Player Game |
Release Date: 09/24/01 |
Genre: Action

Midway is one of those companies that either develops an incredibly polished title or releases utter crap… (*cough* *cough* see NFL Blitz 20-02 for the GBA for more information on utter crap) However, when Midway does actually spend time to develop and polish a title, good things can happen happen. Their latest release, SpyHunter, from developer Paradigm Software, is a great attempt at capturing the classic elements of the original SpyHunter. However, not everything in SpyHunter is rosy. Thankfully things aren’t quite as bad as NFL Blitz 20-02 for the GBA…

SpyHunter begins with the player taking control of the G-6155 Interceptor, the vehicle you drive during the game. You start off on a training mission. Before you take control of the action behind the wheel, you are shown every mission objective you must complete in order to complete the level with the maximum number of “mission points.” On every level in SpyHunter the brief introductions showing the mission objectives is displayed on the screen. This helps the player see exactly what they must do in order to maintain the important “mission points.”

What exactly are “mission points,” you ask? Each level in SpyHunter requires a certain number of “mission points” in order to play them. Instead of defeating a level and moving on to the next level, you have to accomplish a certain number of tasks in each level in order to gain enough points to move on to the next level. While this seems to be an interesting approach when you first begin the game, after playing a level over ten times–trying to get enough “mission points” to continue on to new levels, you will probably get frustrated and stop playing.

However, if you can look past this major problem, SpyHunter is a rewarding game with lots of variety. The G-6155 Interceptor can be a cool sports car or transform into a motorcycle or a boat. Hopefully the next incarnation will provide players the ability to transform into some sort of flying machine and an underwater submarine.

The graphics, control, music, and sound effects are all great–however, I must go back and stress the problem I had with the “mission points.” This was a horrible decision made by the development team and transformed SpyHunter from a classic title into just another action title.

Does this mean I didn’t enjoy SpyHunter? No. I really enjoyed the game and I think you should try it out by at least renting it. Who knows… maybe you will find the “mission points” to be less annoying than I did.

By Kaleb Rutherford – 08/01/01
ESRB Details:

Screenshots for SpyHunter: The Return