Players: 1 Player Game |
Release Date: 11/06/00 |
Every year, US game publishers select what games they wish to translate and bring over from foreign countries, like Japan. The vast majority of these titles neatly fit into a specific genre that US gamers are accustomed to playing. However, there are rare titles, like Parappa the Rapper and Un Jammer Lammy, that are brought over to the US and stand out on the store shelves as unique gaming experiences. Titus recently released Incredible Crisis, a title that proves to be a unique and enjoyable experience.
Incredible Crisis begins with a cinematic introduction, providing the player an opportunity to get acquainted with a family in Japan. The grandmother is celebrating her birthday that evening and she asks the family to all return so they can celebrate.
After the opening cinema, the player begins to control the individual family members through their day. Everything that could go wrong does. Elevators free-fall from buildings, crazy ambulance drivers roll you onto a street while in a stretcher, a huge wrecking ball chases you through your office building–these are just a few of the many challenges you will be asked to navigate through.
Each level in Incredible Crisis is a collection of “mini games,” with its own unique controls. Instructions are provided to the player before each “mini game” begins. The challenge is to complete the level before you run out of lives and continues. If the level is not completed and the player is out of lives and continues, the game ends. This makes Incredible Crisis challenging and a little frustration. However, from time to time, the player is rewarded with an opportunity to save the game between levels.
In the end, Incredible Crisis is a fun game. While it fails to be a classic, the $19.95 suggested retail price provides more than enough incentive to purchase. Incredible Crisis is a fun and unique Playstation title for under twenty bucks. Who could ask for anything more?
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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