Players: 1 to 4 Player Game |
Release Date: 11/27/01 |
Extreme-G originally appeared on the Nintendo 64 in 1997 to counter Sony’s Wipeout series. However, it lacked all of the elements that Wipeout brought to the table and was ultimately a lackluster title. The one reason for its success was that it was on the Nintendo 64–a software-starved platform. Several years later, Acclaim brings the third incarnation of the series to gamers. Unfortunately, it fails to make a lasting impression.
Extreme-G 3 is a port of the Playstation 2 version of the same name. The main differences between the GameCube and PS2 versions of Extreme G-3 are control and the new multiplayer features. In the GCN version, you and up to four buddies can battle it out–while only two can participate in the PS2 version. (Does anyone even own a multitap for the PS2 to allow up to four players?) Also, the GCN version runs at 60 FPS constantly in the one player version. Despite this, neither the PS2 or GameCube version run very well in the multiplayer version.
Another difference between the two versions is that EG3 is much easier to control on the GameCube. In fact, it feels like this game was designed for the GCN controller. So if you are looking for a superior version of Extreme-G 3 to pick up–the GameCube version is the way to go. However, don’t rush out to get EG3 just yet.
I found the gameplay to be very boring. You start off a race and you play catch-up to the leaders the whole race. I found it nearly impossible to get caught up–even racing perfectly. The AI is also very cheap–making few mistakes, if any. Overall, the gameplay is just not nearly as fun as F-Zero on the GBA or Kinetica on the PS2.
Graphically, Extreme-G 3 looks okay. Sure, the game runs at 60 FPS in the single player mode (which should be a requirement for all games these days). However, the tracks are very plain and boring looking. The whole game world–including the racers and their bikes are without much detail.
While you may have some fun with Extreme-G 3 for a little while, this is definitely a renter. I am sure you will thank me when you take it back to the video store that you wasted 5 bucks instead of 50.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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