Prince of Persia Warrior Within
Players: 1 Player Game |
Release Date: 11/30/04 |
Prince of Persia Sands of Time took a lot of players by surprise when it was released in 2003. Ubisoft developed one of the best games of the year and it can be argued that Sands of Time was the best title in the series when it was released. Fast forward several months and after some lackluster sales, Ubisoft went back to the drawing board to try and give players a re-creation of Sands of Time in Prince of Persia Warrior Within.
The storyline picks up right after Sands of Time. However, if you did not play or get through Sands of Time, players should still be able to pick up Warrior Within and play with no issues. The Prince is being hunted by Dahaka, a monster that devours anything in its path, and he decides to travel back in time to stop the Dahaka from ever being unleashed.
One of the biggest changes players will notice from Sands of Time to Warrior within is how much more dark this new title is. With the new dark themes also comes major changes to the main character, the Prince. He is much less likeable, more aggressive, and seems to walk around with a chip on his shoulder. Along with the new attitude, players also will find several new options in combat for both single handed weapons and dual handed weapons. It appears that the big theme of the combat can be summed up in the word �bloody� though. Players will have the ability to chop enemies in half and even cut their heads off. All of this is done with a ton of blood splattering in the name of the coveted M rating. Now I am not against violence in games. However, it just seems that Ubisoft did this to try and gain more attention from gamers and press. I guess since I am talking about it, it worked.
Like in the first game, there are some boss battles. However, all of the cool combos usually don’t work in these fights. Players will be forced to run and avoid the enemies and jump in with a few simple combos. Anything more complex than a simple combo will normally be blocked by the bosses.
Like all Prince of Persia games, the most fun you will have is when trying to figure out how to get through a particular room. This time the Prince does have another element available in his arsenal. He can travel through the game in past and present times. Depending on which time you are in will cause rooms to be completely different. For example, you may enter a room in the past that has lots of machinery and gears in it. In the future, all of this will be shattered to pieces. This gives players a greater sense of the time travel aspect of the story and allowed Ubisoft to extend the gameplay time to around 15 to 20 hours.
Surprisingly the GameCube version of Prince of Persia Warrior Within is the best version to purchase. The Xbox version is full of audio glitches while the PlayStation 2 version is hampered by many graphical glitches. I can understand the PS2 having a hard time keeping up with the power of the GameCube and Xbox–however, why wouldn’t the developers work to ensure all versions were cleaned up to play equally as well?
Because Sands of Time and Warrior Within were released within a year of each other, I found that Ubisoft tried to make the games significantly different by pumping up the violence level and receiving a Mature rating. While this doesn’t make Warrior Within a bad game, it is a slightly improved experience over Sands of Time. If you are fan of the last title, you will definitely enjoy this one. However, some of the later levels feel a bit rushed and I would have liked to seen development of Warrior within pushed back just a bit more so it didn’t feel like Ubisoft was trying to follow a yearly EA release cycle. Overall, give Prince of Persia Warrior Within a try. Just don’t expect a totally new experience.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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