Red Steel (Pre-E3 2006)
Players: 1 Player Game |
Genre: First Person Shooter
Release Date: 11/19/06
Nintendo fans are all eager to learn as much information about the Nintendo Revolution as possible. Despite the lack of information revealed by Nintendo, the hype for the upcoming console has not let up. While the Nintendo Revolution will not be anywhere near the power of the PS3 or Xbox 360, Nintendo is ready to show the world why their new console can and will succeed. The first game to give us a glimpse of this exciting new future is a Third Party title. Game Informer magazine has the scoop of a new game called Red Steel that proves the credibility of the new Nintendo Revolution.
The first surprising thing about the new Red Steel is that it is a Third Party title. Nintendo, known for their excellent First Party, may have an extensive list of Third Party companies come on board due to the excitement and buzz that Red Steel is now generating. The added innovation of the controller may just lead more Third Parties on board too.
While we are still learning more about Red Steel, here is what we know so far. Soon after Nintendo revealed details about their new console, Ubisoft began working on the game. Taking full advantage of the controller, players will get to control the game utilizing a gun and sword. Early looks at Red Steel show a game that features intense action with heavy weapons and little stealth or strategy. Red Steel looks to be easy to pick up and play–but hard to put down.
Players will have to utilize both shooting from a distance and fighting enemies up-close with their sword. But before you kill everyone on screen, Ubisoft will reward players if they spare the life of enemies. For example, if you spare the life of a commander, he will make all of his troops stop attacking you.
Because Red Steel is based on Asia gangs, a portion of the gameplay will feature convincing rival gang members to join you. This will add more power to the player’s gang and make your team stronger.
So how will Ubisoft utilize the new Revolution controller? For starters, the character onscreen will hold their weapon like you hold the controller. That means if you turn the controller to the side, your character will turn his gun to the side. This gives the game a very realistic feel. In addition to this, tilting the controller up or down will answer yes or no questions asked to you.
Nintendo and Ubisoft have both confirmed that Red Steel will include extensive multiplayer support. Players can participate in a variety of different gameplay modes online or in split screen. ALso, while we aren’t sure how this will work, both Ubisoft and Nintendo claim that the Revolution controller will function correctly in all split-screen modes without any need to calibrate or configure the controllers. The only modes will also work for you no matter where you play from. So if you play online or offline at a friends house, your settings and controller configurations will follow you.
Are these images real screenshots? Employees from Ubisoft have confirmed these are real. This does give the Revolution a bit of a PR boost for being a vastly underpowered system. But we will have to wait and see how it runs a bit more before commenting any more on this subject.
Of course, these are just the early details we have. With E3 just around the corner, Red Steel is already looking like it might be one of the most anticipated titles of the show. We will just have to wait until next month to find out if this game can live up to the early hype.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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