Metroid Prime 3: Corruption
Players: 1 Player Game |
Release Date: 08/27/07
Hands on at E3: Once upon a time Metroid was known as a 2D sides-scrolling Action/Adventure title. But when Retro Studios took over Development for Metroid Prime, Nintendo’s ever-popular franchise took a dramatic change into the world of First Person Shooters. After two successful titles on the Nintendo GameCube and a great looking FPS adventure on the Nintendo DS; Metroid Prime 3: Corruption looks to further advance the gameplay of this series by utilizing the Nintendo Wii to its fullest potential.
Metroid Prime 3: Corruption is definitely not as friendly and cuddly as Super Mario Galaxy. This title is a hardcore First Person Shooter with Nintendo style and character. For all of you out there who loved the idea of the Prime series but hated the controls on the GameCube, this game is an answer to all of your prayers and proves there is a God in heaven who cares for all your control needs. After a short time with the new controls, you will soon say: “Who needs a mouse and keyboard…?”
After a semi-lengthy cinematic sequence I skipped through as quickly as possible due to time restraints, I was put inside the First Person viewpoint of Samus. Using the left nunchuk, players move the character forward and back and strafe left or right with the analog stick. To look around, the Wii remote in the right hand is utilized. At first, this can be a bit challenging to use. I found myself moving the Wii Remote around like a drunk fool. However, after playing with the game for a few minutes, I started to get more comfortable moving around and shooting using the controls.
Players who are familiar with the franchise will also be pleased to know that you can lock on to an enemy, like in the other games in the Prime series, by using the Z button. This only works for enemies that are relatively close though. The A button fires your weapon, the down directional pad fires a missile, and the B button jumps. Players can also, as in the past, charge up your shot for more damage.
The game does a good job in this demo of holding your hand and teaching you the basic functions. At several points in the demo players will need to interact with doors. One door actually had me push the controller in, turn it, and pull the controller out to open a door. This is an extremely unique and interactive way to play a First Person Shooter.
Corruption begins to really shine once you start getting involved in some combat. Strafing around corners, ducking in and out of combat, and having full control over where you are aiming at all times had me nearly wetting my pants in excitement. This is the Metroid Prime I have always dreamed of playing. Not only that but I have never been so engrossed in a First Person Shooter before. I felt a real connection to the experience and I could have stood there for our entire tour of the closed off Wii booth. Alas, I eventually had to stop playing.
Visually, Metroid Prime 3: Corruption is looking very nice. However, you will find fewer visual upgrades in this title when compared to Super Mario Galaxy and Zelda: Twighlight Princess. That is not saying that Prime 3 looks bad. I just did not find the series to have as much visual upgrades as I would have hoped for. But with a steady framerate running at what appears to be 60 FPS and a rich, detailed world with great textures and no noticeable popup, this is a minor complaint.
While I did not have time to complete this rather lengthy demo at E3 2006, Metroid Prime 3: Corruption is an example of how to make an engrossing game on the Nintendo Wii. It is one of the best titles I have played at this years’ E3 and I can’t wait to play more of it in the future. In fact, if I can free up some time on my schedule, this is the first Wii game I will come back to. We look for this title to ship alongside the Nintendo Wii later this year. However, this has not been confirmed by Retro Studios or Nintendo. No matter when it is released, Corruption will change the way you play First Person Shooters forever.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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