Fable 2
Publisher: Microsoft Game Studios
Players: 1 Player Game |
Genre: Action/RPG
Release Date: 10/21/08
Peter Molyneux is a Developer that has always strived to deliver epic gaming experiences. His past projects have been filled with big promises that sometimes had to be cut from the final product. The best case of where this occurred was the Xbox classic Role Playing Game Fable. Although Fable was one of the best selling games the year it was released–not to mention the highest selling new franchise that year–the fans were upset that Molyneux wasn’t able to fulfill the vision he laid out. He recognizes the mistakes he made by talking about the game and features that he hoped would make it in the final product and promises to be a bit more careful when talking about his future projects. At GDC 2007, he had a chance to show off an early portion of the upcoming Fable 2 and discuss the game in a bit more detail. Keep reading to learn more!


One of the new features that will be found in Fable 2 is a pet dog. This is a new feature that has not been talked about outside the offices of Lionhead Studios until GDC 2007. From what we are allowed to say about the dog, you will meet up with the canine early on in the game when you are still young. Much like the first game, your appearance will gradually change to reflect the type of character you are playing. This time around your dog will also take on your likeness. While we don’t know a lot about the dog character, the current plan is for him to fight by your side, be loyal to death, and he will have good AI so you will never have to tell him what to do.
Because of the multiple cores to the Xbox 360 processor that is now being harnessed by Developers, Peter Molyneux and his team at Lionhead Studios will be able to give the dog character enough AI to walk around on its own–but never getting away from your general area, drawing your attention to different items, objects, locations, and people, and barking or growling when danger draws near. Even though you will be able to get married and even have kids in Fable 2, the inclusion of your own dog is probably one of the best ideas that Molyneux has come up with. This should make an excellent companion to your adventures throughout the game.


A good example of how attached to the dog you become is best seen during combat. During the GDC demo, Molyneux fought several enemies. At the end of the battle, your dog was hurt and you could see him limping around on three legs. A good master would use his healing spell to take away all injuries. However, the Fable franchise is all about choice and you can leave the whimpering canine behind if you desire. The dog, however, does not mind if you are good or evil. Even if you cause him pain, he is so devoted to you that he will hop around injured for weeks and weeks trying to catch up to you.
Unfortunately besides the new details about the dog, we haven’t been shown anything else. Peter Molyneux is promising that Fable 2 will move you. But he isn’t making many other promises at this time. Since he has let down many gamers before with the visions he has had for his titles, this is probably a good thing. In the meantime, we will just have to be patient and hope more details about Fable 2 surface in the near future. Keep reading CVGames for all the latest details on Fable 2.

Fable II is a role-playing adventure game in which players assume the role of a 10-year old orphan who grows into adulthood amidst the fantasy world setting of Albion. Players engage in a variety of quests to gain experience and skills with which to ‘level up’ their customized character. Quest objectives sometimes involve using magic and hand-to-hand combat to defeat various creatures and enemy soldiers. Blood spray is depicted when enemies are slashed or injured during combat. Players can also gains ‘points’ and positive statistics for choosing good deeds over bad ones (e.g., ‘Good points,’ ‘Renown points,’ and a ‘Good Reputation’) or based on the way they communicate with other characters: Lewd gestures/language such as hip thrusts and raising of the middle finger generate negative responses; flirting and blowing a kiss can garner positive responses from characters. With enough positive affinity, players can engage in sexual relations with males, females, or groups of characters. Players are rewarded for having multiple relations, and can choose to have unprotected sex, although sexual acts are never shown. Several characters are depicted drunk during cutscenes, while players can also consume beer and wine from various taverns. A screen-blurring effect connotes a character’s drunken state.
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Kaleb Rutherford
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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