Players: 1 Player Game |
Release Date: 11/13/07 |
In recent years, it would seem quite odd for a company to risk its biggest quarter, in terms of sales, on a brand new franchise. Although it probably wasn’t their original plan to feature Assassin’s Creed as their premiere software release for the 2007 holiday season, delays to other titles caused Ubisoft to put all of their marketing muscle into Assassin’s Creed. The road to release hasn’t been without its bumps though.
First shown to the world alongside the announcement of the PlayStation 3, Assassin’s Creed looked like an amazing new franchise and appeared to be ready to lead the PS3 into next-generation victory. Whether or not AC was planned as a multi-console title from the beginning, it soon appeared on the Xbox 360–a move Sony would probably like to go back and change. But Sony probably saw how rough around the edges Assassin’s Creed was and passed on making it a console exclusive. In fact, as late as a few months before release, it appeared that the game would not make as big of a splash as Ubisoft first promised. However, in the end, Ubisoft delivered in creating a triple A title for both PS3 and X360.
The story for Assassin’s Creed has been kept under wraps by Ubisoft. Some of the elements are revealed very early on. I do not feel it is my place to ruin the storyline and spoil it in any way. I will say that I find it refreshing to see Ubisoft go out on a limb and deliver an amazing story that can setup a new franchise for years to come.
The world of Assassin’s Creed feels very alive. Characters in the game walk around and go about their lives and only stop to notice you when you perform things out of the ordinary. As you journey through the world of AC, you will visit three 12th Century cities: Damascus, Jerusalem, and Altair. Here you will attempt to assassinate a variety of individuals and participate in other side missions.
After a short while of playing in the beautiful world of AC that the player may notice there are only a handful of missions that they can participate in. This has been the subject of much criticism by reviewers who have lashed out and given AC a low score. In reality, virtually every game on the market only contains a handful of gameplay types. I don’t find it fair to negatively impact the scoring of Assassin’s Creed because you feel like the game could have included many more types of missions. Perhaps this is a fair comment and we could see more missions in future titles. However, I refuse to participate in this type of criticism for Assassin’s Creed.
What I will say about the gameplay is that it is like controlling a computer generated movie. Instead of giving players freedom to completely control your character moving and jumping around on objects, you simply need to hit a button to jump and hit the button again to jump to the next ledge. This was done because if more open controls were given, players would be struggling to complete the acrobatic jumps our Spider-Man like protagonist needs to complete. Some may argue this makes the gameplay more “newbie friendly,” but I would rather have my hand held somewhat to keep the gameplay moving along.
Although released on both platforms, you won’t find any reason, outside of Achievements on the Xbox 360, that would lead you to pick one version over the other. There were some problems with the PS3 version on certain model consoles but those issues were resolved via a patch. So as long as you can live without Achievements, either version is equally playable and fun.
Overall, Assassin’s Creed is a game that is worthy of your purchase. It is an excellent Action/Adventure title that will provide you with hours of enjoyment and hopefully provide many more sequels to continue fleshing out an intriguing story. If you are looking for a good story and some Action thrown in, look no further than Assassin’s Creed.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
- Everything on My Mind: Super Mario Maker 2
- Site Issues
- N3: Nightly News Narration 9.22.17 Vampyr, TGS, & More
- N3: Nightly News Narration 9.17.17: Switch, Obsidian, & More
- N3: Nightly News Narration 9.13.17: New iPhones, NES Classic, & More
- N3: Nightly News Narration 9.11.17: Obsidian, Bethesda, & More
- N3: Nightly News Narration 9.6.17: Destiny 2 Releases, Mario not a Plumber, & More
- Sonic Mania Review
- Splatoon 2 Review
- E3 2017 Best of Show