Pre-E3 2009: Heavy Rain: Origami Killer
Players: 1 Player Game |
Release Date: 02/23/10
Heavy Rain is one of those special titles that takes a unique Development studio to produce. In fact, a title like it is so rare that when the game is released, hopefully later this year, it will be an experience only playable on the PlayStation 3. Heavy Rain is from the team that created the cult-classic Indigo Prophecy and their plan is to expand the original vision as far as the PlayStation 3 can carry them. The results are the stuff AAA titles are made out of.
Players will take control of a variety of different characters throughout Heavy Rain. Each character has their own story, unique skills, and interact with the world in a different way. The overall goal for the game is to stop the serial killer known as the Origami Killer. By utilizing dramatic story elements, mature themes, and intense gameplay sequences, Heavy Rain: The Origami Killer is hoping to hook you like no other title out there.
While many details are remaining unknown, we have been shown a few actual moments of the game with the character Norman Jayden. Jayden is a FBI Agent who is sent to look into a murder. His investigation leads him to a junkyard where the owner has a potential link to the killer. Before he runs into the owner, Mad Jack, we see Heavy Rain’s interface in action. Trying to leave your car, players have to move the right analog stick in order to open the door. Visual cues, like this, will appear on screen when you need to perform an action.
Jayden has a special set of glasses that allows him to view forensic evidence on-site. This allows the player to feel like a high-tech CSI and get more clues in the environment. Once this is done and a not so helpful conversation with Mad Jack, players will get a first hand look at the combat. Combat is very similar to getting out of the car. Players will have to move the analog sticks, hit buttons, and perform actions as they appear on the screen. Failure to do so can ultimately lead in the character dying. If this does happen, the game is not over. Instead, players will continue to go through the game and the story for that particular character will be erased from the game. This is one way that Heavy Rain allows for some great replay value. Another way is that dialogue and other choices you make will lead to completely different outcomes.
Heavy Rain will be full of dialogue and the complete game should run in the 10 hours to complete range. We should see even more Heavy Rain during our Closed Door sessions with Sony and we will be eager to share the details with you.
Heavy Rain is going to be one of the biggest console exclusive titles of 2009 and it is only on the PlayStation 3.
In this cinema-style action game, players control one of four main characters whose lives are altered by events surrounding the investigation of the Origami Killer, a serial killer who kidnaps children in public places. Gameplay consists of controlling a character in a fully interactive environment; choosing a variety of action-, dialogue-, and decision-paths based on on-screen prompts; and watching as cinematic cutscenes progress the somewhat dark (film noir-style) storyline.
Players may encounter victims at various crime scenes: a woman (fully clothed) in a bathtub tainted with blood; a child under forensic examination (though the scene is largely narrative and clinical, with no depiction of victim’s face or signs of trauma). More direct depictions of violence include the following: a woman squirming and screaming as she catches on fire; a man impaled in the chest with a power drill; a female attacked in her own home by masked male assailants (the scene is prolonged); and a man shot (shown in slow-motion) by police officers. Blood sometimes accompanies the acts of violence—whether triggered or viewed passively.
The most intense instance of violence occurs during a ‘lizard trial’ sequence in which players’ character, Ethan, is forced to cut off a segment of his own finger to save his son’s life: Several instruments (saw, scissors, knife, etc.) can be used to remove the finger; and though the camera pans away from the actual dismemberment—instead the blade, the blood, the scream—the scene’s poring focus on Ethan’s psychological tenor/terror (the dread deliberation before the cut) may be unnerving for some.
The game contains sexual content and nudity. Shower cutscenes may depict a male character’s bare butt; if players control the female character, her breasts and buttocks are also briefly visible. A more prolonged instance of nudity occurs during a female character’s investigation of a seedy club owner: After getting him alone in a room, the player-character is asked to strip; at gunpoint, she dances topless in front of the man. The game also contains a prompt-based love scene (kissing and rubbing) in which players match on-screen cues to angle characters’ mouths, remove shirts and blouses, unhook bras, and lower to the floor; a woman briefly appears topless amidst the dark shadows and heavy breathing—actual sex is never depicted as the camera fades to black.
The camera does not fade on characters addicted to the fictional drug Triptocaine, referred to as ‘dope’ in the game: Players may see a character trembling next to open vials; lines of cut white powder on a table; and a man staggering from the drug’s ill-effects, as the screen turns blurry. Consumers may also wish to know that the game contains strong profanity (e.g., ‘f**k,’ ‘motherf**ker,’ ‘sh*t,’ and ‘a*shole’). Overall, the game’s highly evolved motion-capture graphics (advanced renderings by 2010 standards) sharpen the sense of realism, increasing the impact of some aspects of pertinent content (the nudity, blood, violence, etc.).
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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