Post-E3 2009 Bioshock 2
Publisher: 2K Games
Players: 1+ Player Game |
Genre: First Person Shooter
Release Date: 02/09/10
The original Bioshock was shown behind closed doors and although I still contend Mass Effect was a better game during that show, I was eagerly awaiting to get my hands on Bioshock 2. Unfortunately, Bioshock 2 did not come in playable form and we were left with only a trailer of the game. But what we saw leaves us eager for more.
Taking place 10 years after the first Bioshock, the world of Rapture is even more of a mess than it was in the original title. You play the original Big Dadd in this sequel and you have the ability to move faster than what the Big Daddy could move in the first title. Bringing the grey area of using the Little Sisters continues in Bioshock 2 as you can protect them or just take their Adam directly from them.
In an interesting move, the multiplayer component of Bioshock 2 takes place as a prequel to the original game. You are participating in in the war that led to Rapture falling to chaos and ruin. Players can mix and match several different abilities to customize how their character will be equipped in a session–before joining the match. After the match ends, players will then be given ranking on how well they did. This will allow you to be promoted, upgrade and receive new weapons, and upgrade/add new skills. While this is yet another take on the system first created in Call of Duty Modern Warfare, it does appear to add quite a bit of depth and fun to the multiplayer mode
The best part of the multiplayer game is the ability to actually become the Big Daddy. If you are able to find his suit, you will gain massive strength and can completely destroy other players. However, this does come at a price as players will have greatly reduced speed and fewer abilities. The addition of the Big Daddy adds another fun element to the multiplayer mode and gives it some real depth over the single player experience. Hopefully, if all goes well, Bioshock 2 will be able to give us an incredibly fun single and multiplayer experience when it releases later this year.
In this first-person shooter, players assume the role of Subject Delta, a genetically enhanced human (a ‘Big Daddy’) who roams the underwater city of Rapture to protect a breed of ‘Little Sisters.’ Players’ objective is to escape the city and thwart the plans of a villain who controls Rapture’s citizens, who is creating large numbers of Little Sisters. As players explore Rapture’s dark and dangerous wasteland, they will encounter its hostile mutated citizens, who attack and attempt to kill Delta on sight. Players use rivet guns, giant drills, and firearms (spear rockets, Gatling guns, shotguns, etc.) to defend themselves against the horde of frenzied humanoids. Special powers such as telekinesis, electricity, and fire/freezing can also be used to kill the attacking populace.
Intense acts of violence are as follows: players can use telekinesis to bring enemies close-up before drilling them to death—blood splatters in all directions; players can freeze enemies and allow them to shatter into pieces; players can set fire to enemies, or electrocute them in standing pools of water. In addition to the spurts of blood from combat, players will sometimes encounter smears of blood on walls and floors, and corpses lying in pools of blood—or spiked onto walls with rivets. When players come across a ‘special’ corpse, they may set down the Little Sister and allow her to harvest ADAM (a DNA-modifying substance); the depiction of a child-like creature using a needle to draw fluid from a corpse can be somewhat unsettling (though overtly fantastical).
Consumers may wish to know that the game contains minor sexual content. While exploring Rapture’s Red Light District, players can overhear conversations alluding to prostitution (e.g., ‘Hello there, how much? . . . Twenty bills and I’m all yours, sailor.’); players may also see a variety of ads and signs for strip clubs (e.g., ‘Eve’s Garden XXX’)—these brief scenarios contribute to the Sexual Themes descriptor (i.e., the violence and profanity account for the Mature rating). The game includes frequent use of strong profanity (e.g., ‘f**k,’ ‘motherf**ker,’ and ‘c*nt’) and some lesser four-letter words (e.g., ‘sh*t’ and ‘tw*t’); in one instance, an enemy attacks Delta while screaming, ‘F**king sodomites everywhere!’
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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