E3 2010 Super Scribblenauts
Publisher: Warner Bros Interactive
Players: 1 Player Game |
Release Date: 10/12/10
Last year, a little game called Scribblenauts arrived on the scene and wowed and amazed players. This year, Super Scribbenauts is on the show floor to give players more objects, new possibilities, and an incredible amount of fun. At the same time, they are keeping the charm and basic formula of the first title.
Scribblenauts is a DS game where players type in a name of an object to help get past a given obstacle. Developers have been hard at work to improve the gameplay and resolve the complaints some players had with the first game. Instead of relying on a few words to help you complete your objective, Super Scribblenauts, players will be forced to dig deep, into the games’ massive vocabulary, and use words other than God, Jetpack, car, and airplane to get through the level. The main way they are accomplishing this goal is to give players new objectives to complete. For example, we were shown a vampire. To get past them you had to do multiple things like hit them with fire and then douse them with Holy Water.
So how were they able to do so much against a single vampire? Super Scribblenauts adds in adjectives along with the vast number of nouns in the game. These can also be emotional so you can make things happy and sad. With this addition, you can really make use of those creative powers that were stifled in in the first game.
Want to control our main hero, Maxwell, with the d-pad instead of just the stylus? In the original Scribblenauts, this was not possible. Not anymore with Super Scribblenauts. You can move left and right and even jump with the d-pad now. This will make the game so much easier to control and get rid of one of my biggest complaints against the original.
Players can also look forward to earning currency in the game, ollars, to purchase unlockable items, gain up to 50 different avatars, and more. Scribblenauts is not just more of the same–but an even better experience than the first.
This is a puzzle game in which players navigate a series of traps, puzzles, and enemies to collect stars scattered throughout the colorful levels. By typing in whatever nouns they can imagine, players can conjure up a myriad of different objects or entities into the game world. By adding adjectives, players can also modify these nouns to create different word combinations, triggering innumerable whimsical scenarios such as: a ‘flaming snowman’ that can set a Christmas tree on fire; a ‘homicidal house’ that can attack a man; and a ‘carnivorous bike’ that can eat a corpse. Players can also elect to summon ‘cartoony’ versions of bats, bombs, guns, and flamethrowers. These types of items can be used to destroy objects or even other summoned items (e.g., a bat can be used to club a skydiver; guns can be fired at smelly zombies; a knife can be given to a murderous computer to attack a merman). These triggered animations are minimally depicted and are usually accompanied by popping, musical sound effects; bright, star-shaped flashes; or small puffs of smoke. If players wish to, they may type in the word vomit, which causes a beige-colored lump to appear on the screen.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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