Sumioni Boss Details
XSEED Games is pleased to bring gamers new boss details surrounding its upcoming action-heavy platform title, Sumioni: Demon Arts, for PlayStation Vita. Presented in a traditional Japanese “sumi-e” ink paint style and literally translated as “Ink Demon”,Sumioni: Demon Arts is a 2D action platform-style game that takes full advantage of the PS Vita’s dual touchscreens, allowing players to manipulate the game’s environment with the simple swipe of a finger. In Sumioni: Demon Arts, players will guide a lone Inkdemon named Agura through the game’s ancient Japanese landscape in an effort to rid the land of evil.
Finger swipes on the PS Vita’s front screen are presented as brush strokes on the game’s canvas world, allowing players to avoid obstacles or strike hard-to-reach enemies. Located at the end of several of the game’s stages, Pagodas come in a variety of flavors, ranging from moderately irritating to incessantly difficult and challenging. While Pagodas early in the game may only contain archers and some relatively basic melee swordsmen, higher level Pagodas can employ anything from cannons to retractable saw blades and drills, meaning players will have to keep their wits about them and use their abilities to draw platforms on the game’s screen and avoid the Pagoda’s attacks.
Another perilous enemy that will stand in the way of players on their journey to rid the land of villainous corruption is a demonic incantation known as the Evil Eyeball. Staring straight into the souls of its foes, the eyeball invokes fear into unsuspecting opponents, and boasts the ability to spout countless flames of the dead in every direction.
Also known as the “God of Misfortune”, the Ogre towers over the capital, and can use its sheer strength to unleash deadly flames from beneath the earth.
Sumioni: Demon Arts, developed by ACQUIRE and published by XSEED Games, is currently in production and will release on the PS Vita system in spring 2012.
By Kaleb Rutherford – 02/17/12
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Kaleb Rutherford
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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