Ni no Kuni Review
Publisher: Namco Bandai
Players: 1 Player Game |
Release Date: 01/22/13 |
Now that I am a dad, I want to pass along the joys of Role Playing Games to my kids. The one year old is not quite ready to sit or play a RPG but the older one, who is now 4, is at a point where he wants to play and watch me play. This generation of RPG just doesn’t seem to have the same magic of games of my youth. Sure, I can always boot up one of the old games and show him, but the graphics grab his attention and imagination. Finally, there is a game that I can use as RPG Propaganda for my child–Ni no Kuni: Wrath of the White Witch.
Developed by Level 5 and Studio Ghibli and Published by Namco Bandai, in North America, this PlayStation 3 title does the best job I can remember since Final Fantasy VII of reminding me why I fell in love with RPG’s in the first place. Even better, my son is hooked watching, having me act out the lines of text (he can’t quite read yet), and gets quite angry if I play ahead without him.
Visually, Ni no Kuni is a pure joy to see onscreen. The universe is living and breathing in pure animated bliss. It is like an actual Studio Ghibli movie is being controlled by your PS3 controller. Each character moves like a Saturday morning cartoon. The look of Ni no Kuni is what led my four year old to be captivated by the game. Cinematic scenes, that are fully voiced cartoons, makes me imagine of a day that Disney’s Animation studio would produce a full videogame instead of a non-interactive movie. Though the entire game is not full voiced, I read to my son, who is just learning to read, during the non-voiced sections. He felt like he was watching an interactive book unfold in front of him. All of the adventures our heroes undertook became his adventures. He would wake up each day recounting the tales of the last play session and eagerly awaiting completion of the next set of quests.
Though fully voice acting rarely occurs in any game–especially an epic Japanese Role Playing Game–Ni no Kuni would have become an even more immersive experience if the extra expense went to accomplish this. It is the one element of the game I found most disappointing. Perhaps this is a ridiculous thing to expect or even ask for but I just did.
Music is beautifully orchestrated and captivating. Each area greets you with tones that rival the score of the most epic summer movie blockbuster or music from an Oscar winning composer. Though the music also pulsates through each battle you fight, comprising of encounters you run into while exploring the world, you will pay far less attention, during these times, than at others. Unlike 99% of the other Role Playing Games, especially RPG’s originating from Japan, the battles here mean something. If you stop paying attention, even during mundane, random battles against Enemies ABC, you may find yourself dead. Death has some potential death penalties as well. To continue after death, you can take a gold loss, to pick up where you were, or go back to your final save. So save, save often, and pay attention during battles.
Players will find that Ni no Kuni does a fairly good job of easing the player into the combat. You will start off with one character, Oliver, being guided by the King of the Faeries, Drippy. Then the game will introduce a Familiar. Familiars in Ni no Kuni are very similar to monsters you collect in Pokemon. Just like in that title, you will eventually collect several familiars, work to level them up, and try to unlock all of their skills.
While using a familiar in battle, which is the preferred method of most combat encounters, you will control that single Familiar. These all have their own skills and abilities equipped and you will have to defend, dodge, and strategically look for openings to jump in and fight the enemies.
Players will then earn a second Familiar to swap in and out with, a second party member, and then a third party member. Each new element introduces new challenges to the combat like setting AI strategies for your companions. You will need to set if you want them to only attack the Party Leader’s target, never use magical abilities, burn up MP healing wounded allies, etc. While not nearly as powerful as the strategies you could set in other games, in the genre, it would be impossible to control all three party members at the same time. Okay, so maybe not impossible but annoying enough to not be any fun.
As it stands, the mix of real-time, challenging, combat results in a battle system that is more fun than anything I have played since some of the earlier Final Fantasy titles.
Ni no Kuni: Wrath of the White Witch is a magical journey that delivers some of the best voice actors, engrossing music, challenging combat, and an animated adventure that you won’t forget. This is the best Role Playing Game of this generation and is worthy of mention among the all-time great titles ever released.
This is a role-playing game in which players control a boy attempting to save his mother from an evil witch. Players complete quests, search for hidden treasures, and engage in turn-based battles with fantasy creatures (e.g., robots, dragons, animal-like monsters). Characters can use swords, firearms, and magical attacks; enemies fall over and/or disappear in puffs of smoke. The game includes some comical sequences: characters ejected as offspring from a moaning creature; a character picking its nose; dialogue such as “wet me pirate pants!” Character cards sometimes depict/reference alcohol and tobacco (e.g., text reading “…wine that ferments in their stomachs”; a creature smoking a pipe). During the course of the game, players can occasionally wager in-game currency on blackjack and slot machines. The words “damn” and “hell” appear in dialogue.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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