Madden NFL 25 Review
Publisher: EA Sports
Players: 1 to 2 Player Game |
Release Date: 08/27/13 |
Madden 25 once again features everything you would come to expect from the franchise. Players can be the coach, GM, control a particular player, or just take control of anyone on the team like before. The big change is the Connected Franchise mode. Here you take control of a coach–present or hall of famer–a player–current or a Legend as a rookie–or an owner.
One thing I didn’t like is the interface. The User-Interface, or UI, is made up of clunky tiles similar to the Xbox 360’s interface. These tiles are slow to move between and just doesn’t work well at all. On top of that, moving between menus brings up load screen after load screen. Though this isn’t a deal breaker for the game, I hope they work on the interface in next year’s game.
Inside the game, things really look a lot better than the clumsy interface. The Infinity Engine is used to get rid of “canned animations” so players move and react on the field like they would in real life. This means that you won’t see a set animation used when a player gets tackled, for example. You will, however, see some of the same set animations used during time outs and between quarters. For example touchdown celebrations are reused constantly and trainers will always be squirting water into the same players’ mouths.
I still find that passing is a bit easy with Quarterbacks able to go for over 90%+ accuracy with no trouble. While it is true that a real life NFL Quarterback can have one of those “magical days” and hit their receiver no matter what the Defense throws at them, it happens far too often within Madden 25. The AI does not do a good job picking up receivers–especially over the middle of the field and they do not match up.
Overall, this is the best version of Madden Football ever made and is a must buy for fans of the pro game. Though there are still some issues that keep it from being perfect, I give it a Buy It rating.
In 1997, Kaleb started CVGames and since then ttended and covered a variety of different events for the public including PAX, QuakeCon, E3, and many others. With over 20 E3 events covered, there isn't much that surprises Kaleb anymore in the industry as he has seen it all.
Kaleb is married to Emily and they have been together over 20 years. They have 4 boys who share a passion and love for technology and gaming as well.
Kaleb started Parents Press Play to begin podcasting and reaching a more casual segment of the world that tends to have coverage dominated by by "Hardcore," or "Core players. CVGames still exists to cover that section of users.
Combining CVGames and Parents Press Play together, Kaleb created CVGN: The Covering Video Games Network. While world domination is unlikely, our passionate team continues to strive to inform the different audiences with content we are passionate about.
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